The Yokai Catcher, based on the concept by Elodie Mondolini (www.artstation.com/elodiemondoloni), was created in the mentorship with Gustavo Groppo (www.artstation.com/gugroppo), by Bench Park School, I could work throuth all the process, to the modeling til the final render. It was one of the first proejct a did on unreal and I'm very happy with the result!
Especial thanks to Gal Galeno (www.artstation.com/galgaleno) for the sculpt of the model!
As a hero game asset, it's optmized with 20887 tris as a main weapon of the character. The biggest challenge on this project on unreal was the crystal shader, which I learned a lot about shaders thecniques on unreal.
Hope you like!